Activision Blizzard (ATVI) said Tuesday it’s cutting 8% of its workforce to focus on core games including “Call of Duty,” “Overwatch,” “Warcraft,” and “Candy Crush.”
The company also issued weak guidance moving forward, making it the latest video game giant to wrestle with a disappointing earnings report.
While Activision Blizzard saw record revenues of $2.84 billion, it missed on analysts’ projections of $3 billion. The company also reported next-quarter guidance of $1.18 billion, below expectations of $1.48 billion.
Activision Blizzard’s news follows an underwhelming earnings report from Electronic Arts (EA) and lower than expected guidance from Take-Two Interactive (TTWO). These three video game giants face two big problems: disappointing sales or weak guidance, and the continued success of Epic Games’s “Fortnite.”
For game makers, single titles can mean fortune or famine, and the ever-popular “Fortnite” continues to win the battle for gamers’ attention.
“There are no more ‘B’ titles...gaming is now a world of ‘As’ and ‘Ds’,” Morgan Stanley analyst Brian Nowak explained in a recent research note.
But streaming services and new consoles expected in the coming years could offer hope for struggling gaming companies. And, as IDC analyst Lewis Ward warns, it’s important not to confuse short-term volatility in a few stocks with long-term company or industry trends.
Activision Blizzard’s cuts
Activision Blizzard — the company behind mega hits including the “Diablo” franchise, “World of Warcraft,” “Call of Duty,” and “Overwatch” — has seen its monthly active user numbers shrink from 384 million in Q3 2017 to 345 million in Q3 2018.
And while the company’s “Call of Duty: Black Ops 4” sold well, it didn’t live up to expectations set by earlier entries in the series. “Overwatch,” Activision Blizzard’s long-running competitive multiplayer game, also had problems as monthly active users remained flat from Q2 to Q3. The company’s King division, which produces those incredibly addictive “Candy Crush” games, saw its monthly active users drop through six consecutive quarters from 314 million in Q2 2017 to 262 million in Q3 2018.
Then there was Activision Blizzard’s split from developer Bungie, the company behind “Destiny 2,” following lower than expected sales of that game’s expansion, “Destiny 2: Forsaken,” which put a dent in Activision Blizzard’s revenue potential.
Companies need a hit or they’ve lost
While movie studios can afford a flop or two, gaming lives and dies by blockbusters. Games cost millions of dollars and years to develop, and those that don’t live up to expectations can strike a major blow to publishers or developers.
Electronic Arts, known as EA, ran into a brick wall on Feb. 5 when it released its Q3 2019 earnings. Its big holiday season release, “Battlefield 5,” sold 1 million fewer copies than originally expected, while revenue came in at $1.17 billion against analysts’ expectations of $1.47 billion.
“Battlefield 5” was supposed to feature a “Fortnite”-style battle royale mode, but after multiple delays, EA launched the title without the feature while saying it’s coming soon. After the sales and revenue misses, EA’s stock plummeted by its largest amount in more than 10 years. The company also reduced its fiscal year 2019 earnings outlook.